RESEARCH

An Exploration of Collision-based Enemy Morphology Generation

ArXiv cs.AI · Wed, 03 Jun 2026 04:00:00 GMT

arXiv:2606.02832v1 Announce Type: new Abstract: Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games. In particular, there is almost no work on generating enemy morphologies,

Read original source Discuss with A.S.I.S